Tank Game in Python with Source Code

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Have you ever played a tank game? If not, do play this interesting game with the computer by building it on your own. So, let’s not wait and create Tank Game using Python.

What is a Tank Game?

A tank game is a video game where a player plays with the computer and tries to reduce the power by attacking the opponent’s tank by firing. Similarly, the computer tries to reduce the player’s power.

Tank Game in Python

We build this game using the Pygame module. In this, the player uses the keyboard button to control the game as follows:

  • Right and left arrows to move the tank
  • Up and down arrows to move the turret
  • a and d keys to reduce and increase the power respectively
  • Space to fire

Download Tank Game Code

Please download the source code for the tank game using the link: Tank Game Project

Project Prerequisites

The developers are expected to have prior knowledge of the Pygame module to build this project. You can also install this module using the below command.

pip install pygame

Steps to build Python Tank Game

We follow the below steps to build the tank game using Pygame:

1. First, we download modules

2. Then we write the code to initiate the pygame and create global variables

3. After this, we write functions to add information to screen

4. Next, we create the button class

5. Now we create the function to create the main window

6. And then the controls window

7. Now we create a function to create tank

8. Next, we create the function to create the explosion

9. Then we create a function to fire for both the players

10. We now create the functions for game over and pause conditions

11. Finally, we create the main window

1. Importing Python modules for Tank Game Project

First, we import the required modules. The pygame module is the main one that we use to build the game.

import pygame
import time
import random

2. Initiating pygame and global variables

Now, we initiate the pygame module, set dimensions, and add the caption. We also create some global variables to set other dimensions for tank, turret, and base ground.

pygame.init()

width = 800
height = 600

gameWin = pygame.display.set_mode((width, height))
pygame.display.set_caption('DataFlair Tanks Game')
clock = pygame.time.Clock()

tankWidth = 40
tankHeight = 20
turretWidth = 5
wheelWidth = 5
groundHeight = 35

3. Function to show text on screen

This is a basic function we create to add any text on the screen of required properties at specified location. We create this to reduce the redundancy by using just a link to add text.

The function textObjects() creates the font object of the specified attributes. And we use the show_message() function to add the text object to the window at specified location.

def textObjects(text, color, size="small"):
    if size == "vsmall":
        font=pygame.font.SysFont("Calibre", 15)
        textSurf = font.render(text, True, color)
    if size == "small":
        font=pygame.font.SysFont("Calibre", 25)
        textSurf = font.render(text, True, color)
    if size == "medium":
        font=pygame.font.SysFont("Calibre", 35)
        textSurf = font.render(text, True, color)
    if size == "large":
        font=pygame.font.SysFont("Calibre", 50)
        textSurf = font.render(text, True, color)
    return textSurf, textSurf.get_rect()

def show_message(msg, color, y_displace=0, size="small"):
    textSurf, textRect = textObjects(msg, color, size)
    textRect.center = (int(width / 2), int(height / 2) + y_displace)
    gameWin.blit(textSurf, textRect)

4. Creating button class

We create a Button class to name the buttons, place them on screen based on the position given. And then run the click() function to execute the respective function based on the ‘action’ property of that button clicked by using the action property.

class Button:
    """Create a button, then blit the surface in the while loop"""
 
    def __init__(self, text,pos, font, bg="blue"):
        self.x, self.y = pos
        self.font = pygame.font.SysFont("Arial", font)
        self.text=text
        self.text = self.font.render(self.text, 1, pygame.Color("blue"))
        self.change_text(bg)
 
    def change_text(self, bg="blue"):
        self.size = self.text.get_size()
        self.surface = pygame.Surface(self.size)
        self.surface.fill(bg)
        self.surface.blit(self.text, (0, 0))
        self.rect = pygame.Rect(self.x, self.y, self.size[0], self.size[1])
       
 
    def show(self):
        gameWin.blit(self.text , (self.x, self.y))
 
    def click(self, event,action):
        x, y = pygame.mouse.get_pos()
        if event.type == pygame.MOUSEBUTTONDOWN:
            if pygame.mouse.get_pressed()[0]:
                if self.rect.collidepoint(x, y):
                    if action == "quit":
                        pygame.quit()
                        quit()

                    if action == "controls":
                        controlsWin()

                    if action == "play":
                        mainGame()

                    if action == "main":
                        mainWindow()

5. Creating main window function

Here, we create the main window with welcoming text and three buttons:

a. ‘Play’ to start the game

b. ‘Controls’ to see the guidelines

c. ‘Quit’ to exit the game

We create three button objects for the above actions.

def mainWindow ():
    button1 = Button("Play", (350, 350),  font=30)

    button2 = Button("Controls", (350, 430), font=30)

    button3 = Button("Quit", (350, 510), font=30)
   

    while True:
        gameWin.fill('#ffffff')
        Green = (0, 255, 0)
        show_message("DataFlair Tank Game", '#000000', -200, size="large")
        show_message("Welcome to the game!", 'red', -100, size="medium")
        show_message("Choose any of the following to move forward", 'red', -50, size="medium")
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
            button1.click(event,'play')
            button2.click(event,'controls')
            button3.click(event,'quit')
        button1.show()
        button2.show()
        button3.show()
   
        clock.tick(30)
        pygame.display.update()

6. Creating controls window function

Using controlsWin() function, we create the controls window with welcoming text and three buttons:

d. ‘Play’ to start the game

e. ‘Main’ to go to to main window

f. ‘Quit’ to exit the game

We create three button objects for the above actions

def controlsWin():
   
    button1 = Button("Play", (150, 500),  font=30)

    button2 = Button("Main", (350, 500), font=30)

    button3 = Button("Quit", (550, 500), font=30)
   

    while True:
        gameWin.fill('#ffffff')
        Green = (0, 255, 0)
        show_message("DataFlair Tank Game", '#000000', -200, size="large")
        show_message("Here are the instructions to play:", 'red', -100, size="medium")
        show_message("The objective is to shoot and destroy the enemy tank before they destroy you.", Green, -30)
        show_message("Fire using the Spacebar", 'gray', 0)
        show_message("Move Turret using the Up and Down arrows", Green, 30)
        show_message("Move Tank using the  Left and Right arrows", 'gray', 60)
        show_message("Press D to raise Power AND Press A to reduce Power ", Green, 90)
        show_message("Finally press P to pause", 'gray', 120)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
            button1.click(event,'play')
            button2.click(event,'main')
            button3.click(event,'quit')
        button1.show()
        button2.show()
        button3.show()
   
        clock.tick(30)
        pygame.display.update()

7. Creating function for tank

This function creates a tank at a specified location. We use the circle() of pygame to add shape to the tank.

def tank(x, y, turPos,tank):
    #tank=1 if player's tank and -1 if computer's tank
    x = int(x)
    y = int(y)
    locs=[[27,2],[26,5],[25,8],[23,12],[20,14],[18,15],[15,17],[13,19],[11,21]]
    possibleTurrets=[]
    for i in locs:
        possibleTurrets.append((x-tank*i[0],y-i[1]))

    pygame.draw.circle(gameWin, '#000000', (x, y), int(tankHeight / 2))
   
    for i in range(-15,16,5):
        pygame.draw.circle(gameWin,'#000000', (x+i, y + 20), wheelWidth)

    return possibleTurrets[turPos]

8. Creating function for explosion

This function connects the firing tank to the probable target location by drawing a curve with circles. This gives a clear picture of the shot made.

def explosion(x, y, size=50):
    explode = True

    while explode:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()

        startPoint = x, y

        colorChoices = ['red', 'brown2', 'yellow', 'gold1']

        magnitude = 1

        while magnitude < size:
            exploding_bit_x = x + random.randrange(-1 * magnitude, magnitude)
            exploding_bit_y = y + random.randrange(-1 * magnitude, magnitude)

            pygame.draw.circle(gameWin, colorChoices[random.randrange(0, 4)], (exploding_bit_x, exploding_bit_y),
                               random.randrange(1, 5))
            magnitude += 1

            pygame.display.update()
            clock.tick(100)

        explode = False

9. Function to create the bar

Now, we create the bars of the player and the computer of the length and color based on the power left.

def show_health_bars(player_health, enemy_health):
    if player_health > 75:
        player_color = 'green'
    elif player_health > 50:
        player_color = 'yellow'
    else:
        player_color = 'red'

    if enemy_health > 75:
        enemy_color = 'green'
    elif enemy_health > 50:
        enemy_color = 'yellow'
    else:
        enemy_color = 'red'

    pygame.draw.rect(gameWin, player_color, (680, 25, player_health, 25))
    pygame.draw.rect(gameWin, enemy_color, (20, 25, enemy_health, 25))

10. Creating a function to fire by player

This function runs when the player presses the spacebar indicating the fire action. In this function, we start from the position of the player. And then, we draw the trajectory based on the power set by the player and the angle of the turret.

Then we check the distance of the hit from the computer’s tank and calculate the reduction in the computer’s score. Finally, run the explosion() function to show the trajectory.

def fireShell(xy, tankx, tanky, turPos, gun_power, xlocation, barrier_width, randomHeight, enemyTankX, enemyTankY):
    #pygame.mixer.Sound.play(fire_sound)
    fire = True
    damage = 0

    startingShell = list(xy)

    print("FIRE!", xy)

    while fire:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()

        # print(startingShell[0],startingShell[1])
        pygame.draw.circle(gameWin, 'red', (startingShell[0], startingShell[1]), 5)

        startingShell[0] -= (12 - turPos) * 2

        # y = x**2
        startingShell[1] += int(
            (((startingShell[0] - xy[0]) * 0.015 / (gun_power / 50)) ** 2) - (turPos + turPos / (12 - turPos)))

        if startingShell[1] > height - groundHeight:
            print("Last shell:", startingShell[0], startingShell[1])
            hit_x = int((startingShell[0] * height - groundHeight) / startingShell[1])
            hit_y = int(height - groundHeight)
            print("Impact:", hit_x, hit_y)

            if enemyTankX + 10 > hit_x > enemyTankX - 10:
                print("Critical Hit!")
                damage = 25
            elif enemyTankX + 15 > hit_x > enemyTankX - 15:
                print("Hard Hit!")
                damage = 18
            elif enemyTankX + 25 > hit_x > enemyTankX - 25:
                print("Medium Hit")
                damage = 10
            elif enemyTankX + 35 > hit_x > enemyTankX - 35:
                print("Light Hit")
                damage = 5

            explosion(hit_x, hit_y)
            fire = False

        check_x_1 = startingShell[0] <= xlocation + barrier_width
        check_x_2 = startingShell[0] >= xlocation

        check_y_1 = startingShell[1] <= height
        check_y_2 = startingShell[1] >= height - randomHeight

        if check_x_1 and check_x_2 and check_y_1 and check_y_2:
            hit_x = int((startingShell[0]))
            hit_y = int(startingShell[1])
            explosion(hit_x, hit_y)
            fire = False

        pygame.display.update()
        clock.tick(60)
    return damage

11. Creating a function to fire by computer

This function runs when it’s the computer’s chance to fire. In this, we set the power of the computer and then calculate the probable player’s tank location. And then repeat the same function as fireShell().

def compfireShell(xy, tankx, tanky, turPos, gun_power, xlocation, barrier_width, randomHeight, ptankx, ptanky):
    damage = 0
    currentPower = 1
    power_found = False

    while not power_found:
        currentPower += 1
        if currentPower > 100
            power_found = True

        fire = True
        startingShell = list(xy)

        while fire:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()


            startingShell[0] += (12 - turPos) * 2
            startingShell[1] += int(
                (((startingShell[0] - xy[0]) * 0.015 / (currentPower / 50)) ** 2) - (turPos + turPos / (12 - turPos)))

            if startingShell[1] > height - height:
                hit_x = int((startingShell[0] * height - height) / startingShell[1])
                hit_y = int(height - height)
                if ptankx + 15 > hit_x > ptankx - 15:
                    print("target acquired!")
                    power_found = True
                fire = False

            check_x_1 = startingShell[0] <= xlocation + barrier_width
            check_x_2 = startingShell[0] >= xlocation

            check_y_1 = startingShell[1] <= height
            check_y_2 = startingShell[1] >= height - randomHeight

            if check_x_1 and check_x_2 and check_y_1 and check_y_2:
                hit_x = int((startingShell[0]))
                hit_y = int(startingShell[1])
                fire = False

    fire = True
    startingShell = list(xy)
    print("FIRE!", xy)

    while fire:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
        pygame.draw.circle(gameWin, 'red', (startingShell[0], startingShell[1]), 5)

        startingShell[0] += (12 - turPos) * 2

        gun_power = random.randrange(int(currentPower * 0.90), int(currentPower * 1.10))

        startingShell[1] += int(
            (((startingShell[0] - xy[0]) * 0.015 / (gun_power / 50)) ** 2) - (turPos + turPos / (12 - turPos)))

        if startingShell[1] > height - groundHeight:
            print("last shell:", startingShell[0], startingShell[1])
            hit_x = int((startingShell[0] * height - groundHeight) / startingShell[1])
            hit_y = int(height - groundHeight)
            print("Impact:", hit_x, hit_y)

            if ptankx + 10 > hit_x > ptankx - 10:
                print("Critical Hit!")
                damage = 25
            elif ptankx + 15 > hit_x > ptankx - 15:
                print("Hard Hit!")
                damage = 18
            elif ptankx + 25 > hit_x > ptankx - 25:
                print("Medium Hit")
                damage = 10
            elif ptankx + 35 > hit_x > ptankx - 35:
                print("Light Hit")
                damage = 5

            explosion(hit_x, hit_y)
            fire = False

        check_x_1 = startingShell[0] <= xlocation + barrier_width
        check_x_2 = startingShell[0] >= xlocation

        check_y_1 = startingShell[1] <=height
        check_y_2 = startingShell[1] >= height - randomHeight

        if check_x_1 and check_x_2 and check_y_1 and check_y_2:
            print("Last shell:", startingShell[0], startingShell[1])
            hit_x = int((startingShell[0]))
            hit_y = int(startingShell[1])
            print("Impact:", hit_x, hit_y)
            explosion(hit_x, hit_y)
            fire = False

        pygame.display.update()
        clock.tick(60)
    return damage

12. Functions for game over and pause conditions

The game_over() function runs when one of the player’s scores is less than 0. We quit the game and show who is the winner. It also has three buttons to play again, show controls and quit.

And the pause() function pause the game and give a chance to either continue or quit the game. The keyboard button ‘c’ is used to continue and ‘q’ to quit.

def game_over(winner):
    button1 = Button("Play Again", (350, 350),  font=30)

    button2 = Button("Controls", (350, 430), font=30)

    button3 = Button("Quit", (350, 510), font=30)
    while True:
            gameWin.fill('#ffffff')
            Green = (0, 255, 0)
            Red=(255,0,0)
            text=''
            color=''
            if(winner == 1):
                text="Congratulations, You Won!"
                color=Green
            else:
                text="Sorry, game over. Better luck next time!"
                color=Red
            show_message("DataFlair Tank Game", '#000000', -200, size="large")
            show_message(text, color, -100, size="medium")
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                button1.click(event,'play')
                button2.click(event,'controls')
                button3.click(event,'quit')
            button1.show()
            button2.show()
            button3.show()
       
            clock.tick(30)
            pygame.display.update()

def pause():
    paused = True
    show_message("Paused", 'white', -100, size="large")
    show_message("Press C to continue playing or Q to quit", 'wheat', 25)
    pygame.display.update()
    while paused:
        #gameDisplay.fill(black)
        for event in pygame.event.get():

            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_c:
                    paused = False
                elif event.key == pygame.K_q:
                    pygame.quit()
                    quit()

        clock.tick(5)

13. Function to create the main window

This is the main game window. In this function, we mainly check the button activity of the player. And do the respective activity based on the controls mentioned initially.

We continually update the window based on the changes made by continuous firing, reducing score, moving tanks, and checking conditions to end the game.

def mainGame():
    gameExit = False
    gameOver = False

    player_health = 100
    enemy_health = 100

    barrier_width = 50

    mainTankX = width * 0.9
    mainTankY = height * 0.9
    tankMove = 0
    currentTurPos = 0
    changeTur = 0

    enemyTankX = width * 0.1
    enemyTankY = height * 0.9

    fire_power = 50
    power_change = 0

    xlocation = (width / 2) + random.randint(int(-0.1 * width),int( 0.1 * width))
    randomHeight = random.randint(int(height * 0.1), int(height * 0.6))

    while True:
        gameWin.fill('#ffffff')
        Green = (0, 255, 0)
        Red=(255,0,0)
        text=''
        color=''
        show_message("DataFlair Tank Game", '#000000', -200, size="large")
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                gameExit = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    tankMove = -5

                elif event.key == pygame.K_RIGHT:
                    tankMove = 5

                elif event.key == pygame.K_UP:
                    changeTur = 1

                elif event.key == pygame.K_DOWN:
                    changeTur = -1

                elif event.key == pygame.K_p:
                    pause()
                elif event.key == pygame.K_SPACE:
                    gameWin.fill('white')
                    show_message("DataFlair Tank Game", '#000000', -200, size="large")
                    show_health_bars(player_health, enemy_health)
                    gun = tank(mainTankX, mainTankY, currentTurPos,1)
                    enemy_gun = tank(enemyTankX, enemyTankY, 8,-1)
                    fire_power += power_change
                    font=pygame.font.SysFont("Calibre", 30)
                    text = font.render("Power: " + str(fire_power) + "%", True, 'black')
                    gameWin.blit(text, [width / 2, 0])
                    text = font.render("Height: " + str(currentTurPos) + "%", True, 'black')
                    gameWin.blit(text, [width / 2, 20])
                    pygame.draw.rect(gameWin, 'green', [xlocation, height - randomHeight, barrier_width, randomHeight])
                    gameWin.fill('green',
                                        rect=[0,height - groundHeight, width, height])
                    pygame.display.update()

                    clock.tick(30)
                   
                    damage = fireShell(gun, mainTankX, mainTankY, currentTurPos, fire_power, xlocation, barrier_width,
                                       randomHeight, enemyTankX, enemyTankY)
                    enemy_health -= damage

                    possibleMovement = ['f', 'r']
                    moveIndex = random.randrange(0, 2)

                    for x in range(random.randrange(0, 10)):

                        if width * 0.3 > enemyTankX > width * 0.03:
                            if possibleMovement[moveIndex] == "f":
                                enemyTankX += 5
                            elif possibleMovement[moveIndex] == "r":
                                enemyTankX -= 5

                            gameWin.fill('white')
                            show_message("DataFlair Tank Game", '#000000', -200, size="large")
                            show_health_bars(player_health, enemy_health)
                            gun = tank(mainTankX, mainTankY, currentTurPos,1)
                            enemy_gun = tank(enemyTankX, enemyTankY, 8,-1)
                            fire_power += power_change
                            font=pygame.font.SysFont("Calibre", 30)
                            text = font.render("Power: " + str(fire_power) + "%", True, 'black')
                            gameWin.blit(text, [width / 2, 0])
                            text = font.render("Height: " + str(currentTurPos) + "%", True, 'black')
                            gameWin.blit(text, [width / 2, 20])
                            pygame.draw.rect(gameWin, 'green', [xlocation, height - randomHeight, barrier_width, randomHeight])
                            gameWin.fill('green',
                                             rect=[0,height - groundHeight, width, height])
                            pygame.display.update()

                            clock.tick(30)

                    damage = compfireShell(enemy_gun, enemyTankX, enemyTankY, 8, 50, xlocation, barrier_width,
                                         randomHeight, mainTankX, mainTankY)
                    player_health -= damage
               
                elif event.key == pygame.K_a:
                    power_change = -1
                elif event.key == pygame.K_d:
                    power_change = 1
               
            elif event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                    tankMove = 0

                if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
                    changeTur = 0

                if event.key == pygame.K_a or event.key == pygame.K_d:
                    power_change = 0
           

        mainTankX += tankMove

        currentTurPos += changeTur

        if currentTurPos > 8:
            currentTurPos = 8
        elif currentTurPos < 0:
            currentTurPos = 0

        if mainTankX - (tankWidth / 2) < xlocation + barrier_width:
            mainTankX += 5
   
        show_health_bars(player_health, enemy_health)
        gun = tank(mainTankX, mainTankY, currentTurPos,1)
        enemy_gun = tank(enemyTankX, enemyTankY, 8,-1)

        fire_power += power_change

        if fire_power > 100:
            fire_power = 100
        elif fire_power < 1:
            fire_power = 1
               
        font=pygame.font.SysFont("Calibre", 30)
        text = font.render("Power: " + str(fire_power) + "%", True, 'black')
        gameWin.blit(text, [width / 2, 0])
        text = font.render("Height: " + str(currentTurPos) + "%", True, 'black')
        gameWin.blit(text, [width / 2, 20])
        pygame.draw.rect(gameWin, 'green', [xlocation, height - randomHeight, barrier_width, randomHeight])
        gameWin.fill('green',rect=[0,height - groundHeight, width, height])
        if player_health < 1 :
            game_over(0)
        elif enemy_health < 1:
            game_over(1)

        pygame.display.update()
        clock.tick(30)
   

mainWindow()

 Python Tank Game Output

python tank game output

Summary

Hurray, we have built the tank game using Python! Hope you enjoyed building the game with us and also enjoy playing it.

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